University project in which i had to create a vehicle game with weapons
I decided to develop a crazy taxi style game set within a worn torn city. This giving a reasoning behind the weaponry.
The entire technical side has been done in UE4s Blueprint and has been made by myself. I have also designed and meshed the city.
The majority of the art has been sourced online however i have modelled and textured some assets.
Pick up points have random destinations and the passengers times limit is based on the distance to that destination with a little bit of randomisation variance.
3 Different time limits to choose from, each having there own high score list
Full Controller support
2 player controlled weapons ( rocket launcher and Pulse Weapon ) and an AI controlled mini-gun
Basic Traffic system with traffic lights.
No game continuation - arcade style, one go to get highest score possible
Note: There is an arrow above the car that directs the player to their destination.
However due to a bug it did not appear in the submitted build
Fix the arrow above the car
Make the enemy combat vehicles a different mesh
Improve enemy AI to hunt down the player
Improve loading times