Within a team of 5 ( 3 Technical Designers, 2 Artists ) we created a tower defence game aimed at mobile devices using Unreal Engine 4.
Rather than have set paths the player must use their towers to create a longer path for the AI and survive as long as possible.
My role on the team included:
Deploying the game to mobile, testing and resolving issues that occurred.
Design and Creation of UI
AI Pathing
Meshing the environment
Combining builds and build control
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