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Dead Memories was a game developed by myself and other second years along with third years taking senior roles. i started as a junior tech however was later promoted to a senior tech. my role involved making any tech aspects of the game and making sure the game worked as a whole. i also took a more active role in the game as a whole, assisting with level building and major design choices.
One of the main puzzles within the game was a large car mat made up of tiles which the player must rotate into the correct orientation in order to complete the road network allowing the cars to reach the destination. i initally created this puzzle within Kismet before moving apsects into UScript.
Although not my main discipline, i have experience with 3D modelling and texturing. I understand the process and requirements these elements must conform to.
Model of house displayed within UDK
Low poly tank made in first year of university.
Second year hand painted goblin model